Showing posts with label VF-17. Show all posts
Showing posts with label VF-17. Show all posts

Friday, November 7, 2008

Macross VF-17D Testbuild

Well, I just finished the testbuild of my VF-17D and it was easy to build (only took me 6 hours). I'll release it soon, when the instructions are done in 2 years :D

Saturday, November 1, 2008

VF-17D "TEAL" Version

I texturized the "WIP" VF-17D.
This time I tried a new method for painting this texture. I managed to paint this one like I would paint a plastic injection kit (with an airbrush, preshading, washing, sealing etc.) to give it a cooler look. Now it only needs development for the papercrafttemplate.

releasedate:"WHEN IT'S DONE!"

Thursday, October 9, 2008

Papercraft and nice little tools

Hello!
Currently I'm working on several projects at once. Let me introduce them to you.

Papercraft:

Zone of the Enders: The 2nd Runner - Jehuty

This papercraft still needs some 3D modelling, UVW maps and textures.

Macross 7 - VF-17D "Teal"

3D modelling for this one is done. I just need to do the UVW mapping and the textures.

Macross M3 - VF-14 Vampire

This one still needs some tweaking and 3D modelling before it comes to UVW mapping and texturing.

Macross VF-X II - VA-3 Invader

3D modelling is finished, only UVW mapping and texturing is needed to start actual developing.

This is it for the papercrafting. All those models above need unfolding development, testbuilding and readable instructions after texturing before I'm able to publish them.

Tools:

FF9 Extractor

The FF9 Extractor is able to extract files from the FF9.IMG found on the FF9(PSX) disk. It is also able to extract data from Databasefile found within the FF9.IMG. This thing is still buggy and sometimes hangs up when extracting data from databasfiles (DB0 for those who know what I mean).

FF8/FF9 Multiconverter

Well, this is what the multiconverter will look like if I don't fuck things up. This thing is currently only able to differ between FF8, FF9 and non FF8/9 files. I'm coding object-orientated so that this thing will get an update via units (like plugins) . I test the units with another "dummy-tool", to see if stuff works correctly as planed. I don't know how to implement the 3D Preview, but will think of something when the time comes.
The Multiconverter will be able to:

-read FF8(PC) and FF9(PSX) 3D models
-convert FF8 and FF9 3D models to 3DS and OBJ

All this is only possible with the help of the Qhimm Forums. They did most of the groundbreaking discoverings about Final Fantasy file formats and how the stuff work. Everything I'm going to develop has its roots from thier investigations.


Everything announced here has the release date "When it's done" :D