Showing posts with label Macross. Show all posts
Showing posts with label Macross. Show all posts

Thursday, July 16, 2009

Macross 7 VF-19 Custom Excalibur

I had some sparetime left, and instead of working on the Hildagarde 3 of Final Fantasy IX, I did a modification of the YF-19 to the VF-19 Custom that is used by Basara Nekki in Macross 7.
For this one I had more to do then just switching the textures.

As you can see on this picture the top vertical stabilizers moved to the mainbody instead sitting on the "legs" (legs in battroid mode). The main wings were straightened and the mainbody got more arrow like. The engine exhaust was undergoing more drastical changes and the front horizontal stabilizers shrinked a bit. Changes were done on the "Shield" (used in battroid mode on the left arm) and the top part of the legs got rounder compared to the edgy YF-19 version.


Here you can see that I changed the jet intakes to be more 3D like instead of just applying black color. The bottom vertical stabilizers were removed too. Just check the other pictures.




Even if it is just a modification it need some annoying UVW mapping work. Development work will start "when I've got some time again". Hope this won't be in 3 years :D

Monday, July 6, 2009

Friday, July 3, 2009

Macross Frontier VF-25F Messiah

Too lazy and too tired to write, pictures are better then words anyway.
Tadaa!


Goes into unfolding tomorrow. Hope to get it done soon.

UPDATE:

Testbuild is going well, still need to fix some tabs in the template, but everything fits fine. Instructions will be done soon.

Monday, May 4, 2009

UPDATE TIME!

I haven't updated this blog in a while now, because there wasn't much to say or show.
But now there is :D

This is going to be the Hildagarde 3 from FFIX. As you can see, it is still in the works, missing some structure and textures.

Next one is a picture of the VF-25 with some pretexturing, but it still needs alot of work.
In my first papercraft blog post I showed a picture of a VA-3 from Macross, it is still looking like that but that's going to change too. Thanks to Chthonic (he did send me some Macross 3D models) I'm able work on VB-6 Koenig Monster, VF-5000 and X-9 Ghost now. The VF-5000 and the VB-6 are 3D game rip, the X-9 is a high resource 3D model, all three are not suitable for papercrafting. But they will help me to develop papercraft versions.

This is one of my other Final Fantasy projects. Noctis and Stella from Final Fantasy Versus XIII. They are in development and the textures are currently just taken from published Square-Enix screenshots. The Noctis 3D model is mostly done and the UVW-Mapping too, he only needs better textures and some tweaking. Stella still needs many work and better textures.

I'm also working on other papercraft projects, but I won't tell you about it, only small information will be published by now.

The FF8/FF9 3D tools are still in development, I haven't cancelled them, I just didn't have the time working on them.

Time for a little projectlist now
  • Final Fantasy IX Hildagarde 3 (3D model)
  • Fushigi no umi no Nadia Nautilus 1 (3D model)
  • Macross F VF-25 Messiah (Texturing)
  • Macross VA-3 (Texturing)
  • Macross VF-5000 (3D modelling)
  • Macross VB-6 (3D modelling)
  • Macross X-9 (3D modelling)
  • Final Fantasy Versus XIII Noctis & Stella (Texturing, 3D modelling)
  • Final Fantasy VII Project (Planning)
  • Final Fantasy VIII Project (Planning)
  • Fushigi no umi no Nadia Project (Planning)
  • FF8/FF9 3D tools (63 6F 64 69 6E 67)
Well ... that's all for now. If you have any questions just ask me. You will get your answers in seconds or days ...

Sunday, February 15, 2009

Macross Frontier VF-25F Messiah

Did that thing here last night.


Only needs UV-maps, texture and development in Pepakura. Will do that later :D

Monday, January 12, 2009

Macross Plus/7 VF-11B/C revision B

HAR HAR!!! I retextured and edited the old VF-11 papercraft. Now it is easier to build and comes in 2 versions!

Available soon!

Wednesday, November 26, 2008

Macross M3 VF-14 "Vampire"

Good news for fans of Macross M3!
I finished the 3D model of the VF-14 "Vampire" and the craft is going into development soon.
It will be released together with the VF-17 and the fixed VF-9. And now some pictures to make your mouth wet. :D


As you can see the VF-14 will be available in the typical white sheme and as Max or Milia version. This thing wasn't easy to do. I had to draw my own 3-Point-View of this thing and there was not many visual information on the internet. Stay tuned :D

Tuesday, November 11, 2008

VF-4 High poly count

YO! I found this little baby in a dusty space on my HDD.

I did this one years ago to get a feeling of how the VF-4 looks and for testing purposes in a physics-calculation-tool (to see what parts need to be hardened when I'm going to build this thing 1/12 RC ). If I'm in a good enought mood I will use this to make an even better papercraft of the VF-4.

Sunday, November 9, 2008

Macross M3 VF-9 Cutlass revised version

Ya, what did that crazy dude do there? Bad news for everyone that already has build the Macross M3 VF-9 Cutlass, good news for those who didn't. Well, I managed to get a copy of Kawamoris Macross Design Artbook. When I looked at the pictures of the VF-9 I decided to "fix" that plane because I made some mistakes. For the first version I released years ago on 4chan, I was drawing a 3 view picture of the VF-9 from other pictures I found on the web. But now I got my hands on a nice sheme from kawamori and was able to fix the VF-9. Look for yourselves.


The jetintakes got shortened and the exhaust refitted. The wings got a little smaller and have a new angle from the mainbody. The cockpit is bigger now and the vertical stabilizers were adjusted. The mainbody got thinner and thus more smoother and rounder. I repainted the texture with the same technique that was already used for the VF-17D.



This one still needs unfolding development, but I managed to keep the polycount nearly the same and was able to get rid of some "tricky" parts from the original VF-9. Stay tuned. I thought about retexturing all my old Macross papercrafts to make them look better, but I dunno if I do it or not.

Friday, November 7, 2008

Macross VF-17D Testbuild

Well, I just finished the testbuild of my VF-17D and it was easy to build (only took me 6 hours). I'll release it soon, when the instructions are done in 2 years :D

Saturday, November 1, 2008

VF-17D "TEAL" Version

I texturized the "WIP" VF-17D.
This time I tried a new method for painting this texture. I managed to paint this one like I would paint a plastic injection kit (with an airbrush, preshading, washing, sealing etc.) to give it a cooler look. Now it only needs development for the papercrafttemplate.

releasedate:"WHEN IT'S DONE!"

Tuesday, October 21, 2008

Other Projects

Boing!

I'm working on stuff for future projects.
Lineart for the Hildegarde 3 of Final Fantasy IX (not finished)



Lineart for Altos VF-25F Messiah from Macross Frontier (needs some tweaking)
I'm working on several projects at once just to keep me from canceling the things I promised to do. The only problem is that most projects will take some time before thier release.

Thursday, October 9, 2008

Papercraft and nice little tools

Hello!
Currently I'm working on several projects at once. Let me introduce them to you.

Papercraft:

Zone of the Enders: The 2nd Runner - Jehuty

This papercraft still needs some 3D modelling, UVW maps and textures.

Macross 7 - VF-17D "Teal"

3D modelling for this one is done. I just need to do the UVW mapping and the textures.

Macross M3 - VF-14 Vampire

This one still needs some tweaking and 3D modelling before it comes to UVW mapping and texturing.

Macross VF-X II - VA-3 Invader

3D modelling is finished, only UVW mapping and texturing is needed to start actual developing.

This is it for the papercrafting. All those models above need unfolding development, testbuilding and readable instructions after texturing before I'm able to publish them.

Tools:

FF9 Extractor

The FF9 Extractor is able to extract files from the FF9.IMG found on the FF9(PSX) disk. It is also able to extract data from Databasefile found within the FF9.IMG. This thing is still buggy and sometimes hangs up when extracting data from databasfiles (DB0 for those who know what I mean).

FF8/FF9 Multiconverter

Well, this is what the multiconverter will look like if I don't fuck things up. This thing is currently only able to differ between FF8, FF9 and non FF8/9 files. I'm coding object-orientated so that this thing will get an update via units (like plugins) . I test the units with another "dummy-tool", to see if stuff works correctly as planed. I don't know how to implement the 3D Preview, but will think of something when the time comes.
The Multiconverter will be able to:

-read FF8(PC) and FF9(PSX) 3D models
-convert FF8 and FF9 3D models to 3DS and OBJ

All this is only possible with the help of the Qhimm Forums. They did most of the groundbreaking discoverings about Final Fantasy file formats and how the stuff work. Everything I'm going to develop has its roots from thier investigations.


Everything announced here has the release date "When it's done" :D