Only needs UV-maps, texture and development in Pepakura. Will do that later :D
Sunday, February 15, 2009
Macross Frontier VF-25F Messiah
Did that thing here last night.

Only needs UV-maps, texture and development in Pepakura. Will do that later :D
Only needs UV-maps, texture and development in Pepakura. Will do that later :D
Monday, January 19, 2009
Final Fantasy VIII 3D Model Converter
Monday, January 12, 2009
Macross Plus/7 VF-11B/C revision B
Friday, January 2, 2009
Fushigi no Umi no Nadia: Nautilus
Happy new year to everyone. If I wasn't to lazy to create instructions I already would have released 4 papercrafts before 2008 was ending but now we have 2009. I started this last year.
It is the Nautilus from Fushigi no Umi no Nadia (aka:The Secret of Blue Water, Nadia of the mysterious Blue Sea, or in germany "Die Macht des Zaubersteins"). As u can see it is not completed, but it will be done in the near future. I tried to keep the Polycount low but didn't managed it. I promise I will do the instructions for Jehuty and the other macross papercraft too ... I'm just really busy right now.

Saturday, December 20, 2008
Final Fantasy IX Model Converter Part 3
Hey!
I was trying to implement a 3D Preview window in my converter with the help of the Direct X 9.0c SDK, but looks like the SDK won't install on pre Windows XP systems and does not work with Visual Studio 6. So I got myself a copy of the DirectX 8.1 SDK and it seems to work. The last time I coded with DirectX was when DirectX 6 was the newest. I hope not so many stuff was changed (already read that DirectDraw isn't available anymore like in DX6&7)

The little program needs some comfort because it doesn't work correctly up until now T.T
I was trying to implement a 3D Preview window in my converter with the help of the Direct X 9.0c SDK, but looks like the SDK won't install on pre Windows XP systems and does not work with Visual Studio 6. So I got myself a copy of the DirectX 8.1 SDK and it seems to work. The last time I coded with DirectX was when DirectX 6 was the newest. I hope not so many stuff was changed (already read that DirectDraw isn't available anymore like in DX6&7)

The little program needs some comfort because it doesn't work correctly up until now T.T
Sunday, December 14, 2008
Final Fantasy IX Model Converter Part 2
Final Fantasy IX Model Converter [UPDATE]
I did some progress on my model stuff for FF9.
But it looks like some Polys (well .. all) are not loading correctly. See for yourselves.

The Vertices are loading correctly but the rest just don't. As you can see, some work is still needed. (Captured picture of Vivi provided by Chamoo232)
UPDATE:
For those who are still puzzling about how Chamoo232 made her Vivi papercraft. She played FF9 in ePSXe and took some screenshots. Then she just "remodeled" the Vivi using those screenshots as reference material.
But it looks like some Polys (well .. all) are not loading correctly. See for yourselves.

The Vertices are loading correctly but the rest just don't. As you can see, some work is still needed. (Captured picture of Vivi provided by Chamoo232)
UPDATE:
For those who are still puzzling about how Chamoo232 made her Vivi papercraft. She played FF9 in ePSXe and took some screenshots. Then she just "remodeled" the Vivi using those screenshots as reference material.
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